As a rank II fighter, it packs a very heavy punch with its four cannons and is able to function as a fighter or attacker - although under-wing armament is not available to this Hurricane model. It has a higher battle rating than the other variants of the Hurricane in War Thunder. The Hawker Sea Hurricane Mk IC is a naval fighter aircraft. Two Hawker Sea Hurricane Mark ICs in formation However, as with all machines in War Thunder, even the Hawker Sea Hurricane Mk IC can become a very deadly tool in the hands of a skilled pilot. In Simulator battles, the aircraft functions better, as most players will be tempted to turn-fight, in which the Sea Hurricane's turn-time and firepower make it a deadly aircraft. Novice pilots in particular will have a very hard time surviving. In Realistic battles, the aircraft is an easy target for Boom & Zoom opponents, as you will become visible to the enemy at around 8 km distance. 303 (7.7 mm) Browning machine guns - and that does not even consider the better performance of the Beaufighter design. Furthermore, the Mk X is armed with six additional. In comparison: the Beaufighter Mk X has the same four 20 mm Hispano Mk II cannons, but they are mounted in the centre fuselage, allowing for far better accuracy. The Hurricane seems to be misplaced within War Thunder, as it is ranked equal to the Bristol Beaufighter Mk VIc in Realistic battles, and is ranked equal to the Beaufighter Mk X in Arcade battles. It is most important to consider that the Sea Hurricane Mk.IC suffers much from its high battle-rating in general. If you can trick an enemy into slowing down in an inferior turning aircraft though, which are most planes in the game, then you may be able to win angles quite quickly in a sustained turn-fight. Junior pilots see this as a prime spot, while veteran pilots will tend to avoid, so it is risky. It is not a great option though as it basically assures the demise of you both unless one of you is a terrible shot. If you are alert, you can basically force your enemy to face a head-on option or break off the attack. Your turn rate can be very high though, placing the enemy in a poor offensive situation. You can't really run and diving away isn't going to help you in most cases. Don't get overly greedy with chasing people in dives as they tend to lead to more extended chases which won't favour you.ĭefensively you don't have that many options and typically you'll end up in a sort of turning defence. Being slow isn't great because of the defensive liabilities but you should be able to turn with almost anything as speeds bleed off. This is really effective and it can't be stressed enough that you can take out any plane in the game with only a half second burst. Using as many energy conserving manoeuvres as you can, turn-fight opponents to get into position to take quick snapshots at short range with the four Hispanos. Hurricanes are mostly flown as turn-fighters. The aircraft's weaknesses are in anything extended, such as a chase or escape manoeuvres. Offensively, the Hurricane's greatest assets are a very good turn-rate and big firepower. With the relatively low maximum speed of the Hurricane, extended chases are not practical though a quick dive on a bogey can provide a short-lived closure into firing range. This will help with cruise speed and give you some altitude to trade in order to pick up additional speed. As a rule of thumb, it is advisable to gain some altitude in the initial stages of the battle. Between 4 and 5 km should suffice most combat situations. The Hurricane is not a great climber and its optimal operating altitude is in the medium range. It was introduced in Update 1.49 "Weapons of Victory". With a battle rating of 3.3 (AB/SB) and 3.0 (RB). The Sea Hurricane Mk IC is a rank II British naval fighter
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